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I have run into one problem. I get a:
error: Attempt to malloc zero size block (File: parse.c Line: 4385).
This line is inside the Parse_Mesh() function and is the following:
Object->Data->UVCoords = (UV_VECT *)POV_MALLOC(number_of_uvcoords*sizeof(UV_VECT),
"triangle mesh data");
It unconditionally allocates space for uv-coordinates even if
number_of_uvcoords is 0 (as it is in my case where I only create triangles
with the tesselation function).
Shouldn't it be enclosed in an if(number_of_uvcoords)?
Will I break something if I add that condition?
Why it doesn't crash with regular meshes (without uv-coordinates)?
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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